Journal #8: Value & Texture
- Austin Florek

- Nov 5, 2018
- 1 min read
Texture is the way a design appears to feel. It primarily relies on your previous experiences with textures and how they look to replicate the desired texture. For example, if something looks fluffy, we assume it is soft; whereas if something looks tough, we assume it is strong and hard; and so on. Below is an example (source) of a drawing of bricks, complete with the native rough texture of a concrete block.

Value is how much light or dark a color is given (white and black). A darkest value is black, and the highest value is white; and these colors can be combined with other hues to create the illusion of a light source. Value is necessary if a designer desires to create a realistic 3D piece. Value is also used to help the viewer differentiate different pieces of a design from one another (other then by using different hues). In the example below (source), we can see value being used to portray a realistic sphere in B&W.





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