Austin FlorekNov 16, 20181 min readJournal #9: SpaceSpace can be sorted into two categories: negative space, and positive space. Negative space refers to the unfilled part of a design,...
Austin FlorekNov 5, 20181 min readJournal #8: Value & TextureTexture is the way a design appears to feel. It primarily relies on your previous experiences with textures and how they look to...
Austin FlorekOct 30, 20181 min readJournal #7: Form & ColorColor can be used many different ways in design. Color can be used to elicit a certain time or place (white for snow; warm tones for a...
Austin FlorekOct 22, 20181 min readJournal #6: Line & ShapeLines are continuous marks with various lengths, thicknesses, and shape/direction. Lines are essentially the backbone (to me, at least)...
Austin FlorekOct 8, 20181 min readJournal #5: Repetition & Rhythm/MovementRepetition and pattern are similar, but they are not the same thing. A pattern is a set of identical pieces of an image that come...
Austin FlorekSep 27, 20181 min readJournal #4: Pattern & Harmony/UnityIn a design, a pattern is a more or less identically repeated texture. Using a pattern can sometimes make a design difficult to look at...
Austin FlorekSep 19, 20181 min readJournal #3: Hierarchy & ScaleHierarchy can be used to ensure that the viewer notices a certain part of your design first, because hierarchy is the arrangement of...
Austin FlorekSep 18, 20181 min readJournal #2: Proximity & BalanceProximity is the closeness of objects. The example below (source) represents two different types of proximity, tagged as fragmented and...
Austin FlorekSep 6, 20181 min readJournal #1: Contrast & EmphasisContrast is the state of being strikingly different from something else, typically something in juxtaposition or close association. My...